First, several functions have been added to ease the porting of Direct3D games into OpenGL, which will be very important to Windows developers seeking to release an OS X or Linux port of their game. The announcement post details the full range of improvements that OpenGL 4.4 and its associated extension bring, but we'll call out two things in particular. The group also announced a provisional specification for OpenCL version 2.0, the API designed to give developers easy access to the CPU, GPU, and other computing resources depending on which processor will execute their code more efficiently. Just under a year after the last OpenGL version bump, the Khronos Group today announced version 4.4 of the 3D graphics API, ushering in a list of minor changes to the venerable specification.
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